PARTH RANE
SOUND DESIGNER | AUDIO ENGINEER
Crafting immersive worlds through sound, shaping emotion and atmosphere with dynamic audio and storytelling.
GAME AUDIO SHOWREEL
TECHNICAL SOUND DESIGN
GAMES
THE SOUNDBOX
The Soundbox is an interactive audio tool developed in Unreal Engine 5 with Wwise, aimed at introducing beginners to the concept of stereo imaging. It leverages RTPC (Real-Time Parameter Control) to dynamically adjust parameters such as volume, panning, and filtering in real-time.
SOUNDTRACK REDESIGN SHOWREEL
Reimagined two background scores for popular AAA games: one for a boss fight in Elden Ring and another for a cinematic leap of faith scene in Assassin's Creed Origins.
AUDIOBLADE: SAMPLER PLUGIN (MAXMSP)
AudioBlade is a performance-oriented sampler designed in MaxMSP that utilizes time-based sample slicing and individual buffers, which users can trigger in their music. This is a video tutorial on how to use Audioblade, the Max Patch can be downloaded here.
As I mentioned earlier, I also make music! Check out my music here: