PARTH  RANE
SOUND DESIGNER | TECHNICAL SOUND DESIGNER 

IG50 Winner 2025 (Audio)
Crafting immersive worlds through sound, shaping emotion and atmosphere with dynamic audio and storytelling.
GAME AUDIO SHOWREELS
TECHNICAL SOUND DESIGN
Envirosonics: A Procedural Ambience System
Memory-Based Music System in Unreal Engine + Wwise
GAMES
IYA: A CHILI CODE JAM 2 SUBMISSION 
(2D PLATFORMER)
OOOPSS...!: BRACKEY'S GAME JAM 2025
(3D ACTION ADVENTURE)
OBSCURA: AN AUDIO IMPLEMENTATION DEMO
Obscura: An audio implementation demo that includes the following key concepts: 
1. Footsteps and Ability Sound Design and Implementation (Native audio system in UE5). 
2. 3D Spatialised enemy sounds 
3. Dynamic reverb zones for adaptive acoustics.
ENGINE SOUNDS EFFECT RACK
A simple effect rack that works with automations and patterns to generate engine sounds, like a V8 shown in this video.
THE SOUNDBOX
The Soundbox is an interactive audio tool developed in Unreal Engine 5 with Wwise, aimed at introducing beginners to the concept of stereo imaging. It leverages RTPC (Real-Time Parameter Control) to dynamically adjust parameters such as volume, panning, and filtering in real-time.
SOUNDTRACK REDESIGN SHOWREEL
Reimagined two background scores for popular AAA games: one for a boss fight in Elden Ring and another for a cinematic leap of faith scene in Assassin's Creed Origins.
AUDIOBLADE: SAMPLER PLUGIN (MAXMSP)
AudioBlade is a performance-oriented sampler designed in MaxMSP that utilizes time-based sample slicing and individual buffers, which users can trigger in their music. This is a video tutorial on how to use Audioblade, the Max Patch can be downloaded here.
As I mentioned earlier, I also make music! Check out my music here: