PARTH  RANE
SOUND DESIGNER | AUDIO ENGINEER 
Crafting immersive worlds through sound, shaping emotion and atmosphere with dynamic audio and storytelling.
GAME AUDIO SHOWREEL
TECHNICAL SOUND DESIGN
Envirosonics: A Procedural Ambience System
Obscura: An Audio Implementation Demo
GAMES
IYA: A CHILI CODE JAM 2 SUBMISSION 
(2D PLATFORMER)
OOOPSS...!: BRACKEY'S GAME JAM 2025
(3D ACTION ADVENTURE)
THE SOUNDBOX
The Soundbox is an interactive audio tool developed in Unreal Engine 5 with Wwise, aimed at introducing beginners to the concept of stereo imaging. It leverages RTPC (Real-Time Parameter Control) to dynamically adjust parameters such as volume, panning, and filtering in real-time.
SOUNDTRACK REDESIGN SHOWREEL
Reimagined two background scores for popular AAA games: one for a boss fight in Elden Ring and another for a cinematic leap of faith scene in Assassin's Creed Origins.
AUDIOBLADE: SAMPLER PLUGIN (MAXMSP)
AudioBlade is a performance-oriented sampler designed in MaxMSP that utilizes time-based sample slicing and individual buffers, which users can trigger in their music. This is a video tutorial on how to use Audioblade, the Max Patch can be downloaded here.
As I mentioned earlier, I also make music! Check out my music here: